AI Insights · Timothy · July 2023
Top 5 2D Anime Games on Android in Latin America Q2 2023
Explore the performance of the top 5 2D anime games on the Android platform in Latin America during Q2 2023, including insights on downloads, revenue, and active users.
In Q2 2023, the top 5 2D anime games on the Android platform in Latin America showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Yu-Gi-Oh! Duel Links saw its weekly revenue fluctuate, peaking at approximately $58K in early June and dipping to around $32K in late April. Weekly downloads for the game showed a gradual decline from 20.5K in late March to about 13.5K by the end of June. The weekly active users also experienced a downward trend, starting at 262K in late March and falling to around 230K by the end of the quarter.
Hero Wars: Alliance demonstrated robust performance with its revenue peaking at about $60K in early May. Downloads surged, reaching a high of 107K in late April, and maintained a strong presence with approximately 83K downloads by the end of June. Weekly active users peaked at 402K in late April and ended the quarter at around 339K.
Street Fighter: Duel experienced a varied revenue pattern, with the highest earnings of about $37K in early April and a low of around $10K in mid-June. Downloads reached their peak at nearly 28K in mid-April but declined to approximately 8.3K by the end of June. The game’s active users saw a consistent performance, stabilizing around 122K by the end of the quarter.
Fire Emblem Heroes had a relatively stable revenue stream, peaking at about $21K in mid-April. Downloads spiked dramatically to 3.5K in early June before falling back to minimal levels. The weekly active users remained steady throughout the quarter, hovering around 32K.
AFK Arena showed a steady revenue trend, peaking at around $22K in mid-April. Downloads were highest in mid-April at 15.6K and declined to approximately 4.4K by the end of June. The game’s active users showed a slight increase, peaking at about 48K in mid-April and ending the quarter with approximately 34K.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for these and other mobile games.